
Black Science
Written by Rick Remender. Art by Matteo Scalera.
A scientist opens the way to other realities, then discovers that getting home is the harder experiment.
Overview
Rick Remender and Matteo Scalera launched Black Science at Image Comics in November 2013, with Dean White on the opening issue's art team. Grant McKay has found a way through the barriers between realities. His team becomes stranded among alien worlds, forced to move forward without knowing which world will be survivable.
The series turns a breakthrough into a prolonged reckoning. Grant's ingenuity creates the possibility of escape, but it also exposes those around him to consequences he cannot control. The multiverse supplies endless destinations; the emotional through-line is responsibility for the people pulled into the journey.
Why It Matters
Black Science uses pulp science fiction's momentum while making the inventor's certainty suspect. Each new realm can be spectacular, yet the story repeatedly returns to whether Grant's choices deserve the trust his companions must place in him.
Its long run gives that question room to deepen. Instead of treating parallel worlds as a sequence of interchangeable hazards, the comic lets repeated dislocation wear on relationships and judgment.
The Science Fiction
The device that crosses realities removes the usual boundary between experiment and catastrophe. Once travel begins, the team cannot assume that familiar physics, ecologies, or societies will greet them.
That uncertainty makes the multiverse both a source of invention and an ethical problem. Grant can see farther than before, but the capacity to enter another world does not give him a right to risk everyone else's life there.
Art & Visual Identity
Scalera's forceful action drawing gives each jump immediate danger. Bodies twist through environments that may be hostile before anyone understands them, keeping the reader close to the crew's disorientation.
White's color on the opening issue helps separate unfamiliar worlds and intensify the pace. Together, the art team makes reality-hopping feel less like a tidy diagram than a series of violent changes in light, shape, and scale.
Read This If You Like
- Pulp journeys through parallel worlds
- Scientists facing consequences of their own inventions
- Fast action with family and team conflict
- Visually varied alien environments