
Brass Sun
Written by Ian Edginton. Art by I. N. J. Culbard.
A young woman races to restart the sun of a mechanical universe.
Overview
Wren lives in the Orrery, a vast system of worlds linked by immense machinery. As its central sun fails, she sets out to find what might restore it, crossing worlds with their own beliefs and dangers.
Ian Edginton and I. N. J. Culbard began the story in 2000 AD in 2012.
Why It Matters
The core idea is both a grand visual premise and a source of urgency. A built cosmos suggests that the universe can break—and perhaps be repaired by people who understand its design.
Wren’s journey turns a cosmological problem into an adventure through contrasting societies.
The Science Fiction
The orrery setting joins astronomical scale to clockwork mechanics. Technology and mythology overlap as communities interpret the sun’s decline through their own traditions.
The comic uses science fantasy to ask what knowledge can travel across isolated worlds.
Art & Visual Identity
Culbard’s clear shapes and measured compositions make huge mechanical structures navigable. The art can move from an intimate exchange to a world-sized vista without losing the thread.
That clarity is crucial when the setting itself is the central puzzle.
Read This If You Like
- Clockwork worlds
- Quest driven space opera
- Science fantasy
- Mechanically imagined cosmology